Book Image

Sculpting the Blender Way

By : Xury Greer
Book Image

Sculpting the Blender Way

By: Xury Greer

Overview of this book

Sculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.
Table of Contents (12 chapters)

Creating realistic eyebrows with hair particles

The most realistic way to create hair for our sculptures is by using a particle system. Particles are useful in 3D software for creating hundreds of small objects in a distributed pattern. Particles can be useful for simulating specs of dust floating in the air, sparks flying off of a piece of machinery, or thousands of hair strands.

A deep dive into particles is beyond the scope of this book, so we will focus on a small introduction to how to use hair particles to create realistic eyebrows for a character.

Getting ready

For this section, we have provided an old monk character who is currently completely bald. Download the realisticEyebrows_Start.blend file from

Launch Blender, and open the .blend file. This scene comes with the old monk character that you can see in the following image: