Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
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Congrats! We’ve just taken our first steps to understanding audio in video games. We’ve gone over what makes up a sound effect, broken down the five parts of sound design, learned about audio listeners and the differences between music and sound, learned how to use 3D sound, and learned how to trigger Audio Source components through code! This is a great start to breathing life into our game through sound. In Chapter 12, Final Touches, while polishing audio, we will go over some extra tips to make your audio go that one step further.

In the next chapter, we’ll move on to building our project so you can share it with others.