Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
14
Other Books You May Enjoy
15
Index

Testing

Testing a game is a broad concept. There are large testing portions that are more common and some smaller, more specific ones. The more common testing patterns we see are:

  • Functional
  • Performance
  • Playtesting
  • Soak
  • Localization

If you research game QA or game testing, you will find several other names for testing, and a studio may have their own specific testing that is their form of best practice.

None of this is wrong. The testing we will explain from the list above is seen in almost every studio. Let’s break down the first in the list, functional testing.

Functional testing

Your testing started well before you got to this chapter. Every time you pressed play to check if a script did what it was supposed to do, you tested that script alongside the rest of the game. This is part of the iterative nature of game development and is also called functional testing.

Functional testing has a very direct name! It’...