Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
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User experience, or UX

UX can be defined as the sum of the parts within branding, design, and usability. For our part, we will briefly cover how branding plays its part in the UX role. We will then speak about design only a little bit as we’ve covered design for the fundamental parts of this project already. After we cover those quickly, we can then move into usability. Let’s go for it!


To cover this broadly, branding through a UX lens is about how the overall experience the user will take through the journey of the game will need to also be reflected in the branding. For an overly contrasted example, think about if a horror game ‘s branding used soft tones and pastels with flowers and happy music as their marketing material. This obviously doesn’t fit the branding of the game and will cause dissonance in the user’s experience.

The purpose and point of UX as a defined part of development is that deliberate cohesive actions are...