Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
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You might be thinking, “what’s next?” This is a great question. You have a game that is built and has gone through some testing with some bug fixes. It’s a playable item in this case and could provide plenty of context to investors to continue the journey of getting a game funded or published.

What we will go over next are polishing techniques to try for beauty and UX to take the front seat. We’re calling these finishing touches as we know that the vertical slice is in a good state to add final touches to it only. Take some time in the next chapter to see all the tasks we can do to push our brand and quality into the game.