Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
14
Other Books You May Enjoy
15
Index

Asset finalization

This section will be awesome. There are so many great art assets and finishing touches that we can go over. Here is a list of tools we used that may help you in your projects in the future:

  • Stylized pass on assets
  • Detail normals
  • Architecture cleanup
  • Texture blending
  • Environment clutter
  • Detail meshes
  • Effects
  • Cinematics
  • Secondary animation

The way we will go through these sections is that we will have an explanation of why we will be doing this for our project, which may help you decide if you need to perform these polishing touches on your own projects in the future. After that, we will cover the literal steps that we took so that you can see how they are done. Interestingly, the actual steps we are taking may not be the only way to achieve these finishing touches. The best way to take these actions is as a concept or a starting point as the needs will be different for your project. We will begin...