Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
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Sound polish

We have a few things we can do to make sounds in our game more believable. Sound polish comes down to tweaking the volume of sounds, changing the minimum and maximum attenuation distances, and even replacing sounds that you feel don’t sound good.

These are all things we’ve adjusted throughout the project already. For example, on one of our first ambiences, we can adjust the volume or pitch to see what feels right. Or we can change the minimum or maximum distances on the attenuation, add sounds that we may have missed, make sure that certain sounds that are more important are louder than others, etc.

Overall, mixing and sound polish is a very iterative process of just manipulating the values and replacing sounds with other sounds to get a feel for what’s best. You never know how a sound will fit with the rest of the sounds until you place it in the game.

Triggering sound through animation events

We wanted to show you how to add sound...