Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
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This chapter went over many different tools that we have worked through within our project. We took some time to go over our process for finalizing the art and assets. We focused not only on the models and textures but also on checking in on the design to make sure that each asset fits within the world as expected. Within this, we also went over adding effects from the Shuriken and VFX Graph particle systems. This included the implementation of effects to show telekinesis.

We then went over the lighting design. We broke down Unity lighting with lightmaps, reflection, light probes, and baking. Lighting can add so much to a game, so this part shouldn’t be taken lightly!

Then to round up our game polish we went through sound polishing to trigger sounds through animations and add randomness to the sounds to bring more life to the gameplay.

This is it for the book! Thank you so much for reading all the way through and we hope it provided you with lots of knowledge...