This chapter went over many different tools that we have worked through within our project. We took some time to go over our process for finalizing the art and assets. We focused not only on the models and textures but also on checking in on the design to make sure that each asset fits within the world as expected. Within this, we also went over adding effects from the Shuriken and VFX Graph particle systems. This included the implementation of effects to show telekinesis.
We then went over the lighting design. We broke down Unity lighting with lightmaps, reflection, light probes, and baking. Lighting can add so much to a game, so this part shouldn’t be taken lightly!
Then to round up our game polish we went through sound polishing to trigger sounds through animations and add randomness to the sounds to bring more life to the gameplay.
This is it for the book! Thank you so much for reading all the way through and we hope it provided you with lots of knowledge...