Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
Other Books You May Enjoy

Setting up the environment

Programming environment specifically refers to the Integrated Development Environment (IDE) that you will use, and the dependencies associated with it. C# is part of .NET Framework from Microsoft, which needs to be installed on your machine to work. Luckily for us, many of the IDEs in the world will install that for you when you start working in C#. Even more luckily for us, Visual Studio, if installed from Unity Hub, is preconfigured and you can get right to developing your project straight away! Let’s go through the steps to see how you can set up your environment.

The Unity environment

Microsoft Visual Studio is free, directly connects to Unity, and comes with tools to help you right off the bat! This is like needing to work on your car and someone just hands you the right tool for what you need as you put your hand in the engine bay.

There are some steps to ensure that every application is talking to each other. Let’s walk through...