Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
14
Other Books You May Enjoy
15
Index

Summary

This may have been your first time reading anything about programming. Going through these small examples is going to provide you with strong fundamentals. Take your time to fully understand what we went over in this chapter as it will be the glue holding together the rest of the chapters. We will be using all these features when programming later as well as adding new libraries and different implementations of classes. These are the foundations of programming; we will build upon them thoroughly throughout the book. If you ever get lost, refer to GitHub where you’ll find these scripts in their completed form, which you can reference if something isn’t working correctly.

This is the end of the foundations that we will build upon greatly over the next five chapters. Part 2: Build and Design will add onto everything you’ve learned so far, answer even more questions about building the design of our prototype, and show you how Unity can help you create...