Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
14
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15
Index

Summary

In this chapter, we covered a large amount of character information. We went through design, modeling and rigging, character controllers, rigid bodies, working in Unity, and scripting a movement controller.

Design will always be boiled down to the question of “why?” You should’ve taken away from this chapter that the why of your character and their motivations will help secure a unique character that can be relatable. Modeling and rigging are heavily dependent on the type of modeling you will need to do. We went over some key methods to help guide your modeling to think of animation first. This also applies to rigging. Animation will be the final stage, and the easier it is to properly animate, the easier you and your players will find a better overall experience. Animations tend to be continually worked on until very close to release. Take the design of the rig seriously, as making changes after animations start could end up requiring a remake of...