Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
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You may have some strong ideas on what you want the environment to look like. Just as in the other concept phases, you need to spend a large amount of time asking “why?”. This question will help define the context of your environment, so the experience fits together.

To perform sketching, you could employ several methods. Pen and paper work great for this to get sketches out quickly. Someone might have a great idea and draw on some napkins at a restaurant! If you’re in front of a computer, you can use Photoshop if you have a subscription, or try alternatives such as Krita or GIMP for free. Take some time to sketch out the architecture, broad shapes, and feeling. Each sketch will give you a closer look at what the final product could be. After each quick sketch, have a small conversation with yourself or the team to determine whether you need to ask more “why” questions in relation to the environment. The amount of sketching required...