Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
14
Other Books You May Enjoy
15
Index

Blocking it out

Now that you have worked through as many of the concepts as you can, you should have a very strong idea of what would make your environment appropriate to the narrative and the characters. At this point, the next step would be to work through “blocking out” as much as possible; the point of blocking out is to put all the pieces together within Unity to fulfill the experience we worked so hard to define in the previous stages.

Now that you are aware of, and comfortable with, what goes into each portion of the entire level, you can speak to the mood and tone in each portion and become attuned to the general shaping from the concepts. To block a level out, we will use a few of the tools at our disposal; Unity Terrain, Basic Shapes, and Unity Probuilder will set us up to put down the basic environment pieces.

Unity terrain

Working with the Terrain tool in Unity is empowering. It’s very easy to get going and make a beautiful landscape quickly...