Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
14
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15
Index

Interactions and Mechanics

Now that we have a character with basic locomotion and an environment to work with, let’s take a look at how this character should interact with this environment. Unity allows us to use C# to build logic around GameObjects that the player can interact with. This is the basis of game design and helps tell the story or experience through actual interaction.

You’ll learn more about the specific interactions and mechanics that can be implemented with Unity in this chapter. We will cover:

  • Game loops
  • Mechanics toolbox
  • Interactions within our project
  • Stairs
  • Rings puzzles
  • Tight spaces
  • Interactive volumes
  • Design and implementation