Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
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Mechanics toolbox

An interaction is an action taken using a mechanic. For example, the mechanic of Use Item could be used to pull a lever, push a button, or use a phone. Those three examples are interactions; the mechanic allows the player to interact with the items through a button press. If we only had the ability to interact with something in this way, we would have very few genres to play with. Luckily for us, there is a broad world of mechanics available for us to use to make interactions. Using interactions, we can design amazing experiences!

To begin this chapter, we thought it would be a good idea to provide a list of mechanics and some interactions that come from those mechanics. We will not be able to go through every mechanic, but we will be going over some primary concepts to get a good feel for the mechanics landscape.

What we will be providing here is an understanding of mechanics and how they can be viewed. If this interests you, take some time to read through...