We are building a 3D puzzle adventure game. Our initial mechanics will be using research as the primary component. Later in the book, in Chapter 7, Rigid Bodies and Physics Interaction, regarding our design of telekinesis, we will layer spatial awareness on top of this. With this understanding, we will build out our game loop. To make an experience worth playing, we can define the game loop as follows:
- Search environment for clues
- Solve puzzles from clues
With the game loop defined and the understanding that we are focusing on research as a primary mechanic, we now need to build interactions to make an experience.
To get started on our interactions, we are going to work through a couple of simple non-physics-focused actions. The character, Myvari, needs to be able to interact with the environment to complete puzzles and enter areas to get to her destination. Thematically the environments are ruins from her race’s past. Through our demonstrative...