Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
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What a jam-packed chapter! We went over a lot, so I think we need a small summary here. The concept of physics is already a tough subject to tackle. We’re using it for simulation in games on a small scale. We went over the Rigidbody component in its entirety and then dove deep into some brand-new C# work. For C#, we went over:

  • Execution order
  • Static methods
  • UnityAction (delegate)
  • Coroutines

All these new concepts are tools to use on your next project. Take as much time as needed to digest these concepts. You will see them used in almost every project that you work with.

In the next chapter, we need to add menu systems and a user interface so that the user can have more context for the gameplay.