Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
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UI in our project

Our project is not user interface-heavy. We purposefully wanted to keep it as light as possible to create a tight immersion within the environment. To keep it as light as possible, we have three major portions to talk about.

  • Main menu
  • Escape menu
  • Spatial UI

To begin, we will talk about the main menu and how that starts our immersion into the game right from the beginning.

Main menu

Our menu is going to be primarily a non-diegetic menu system. From the start of the application, Myvari will be in the woods looking at her book. The menu will be off to the left with the Title, Play, and Quit options available to select. When the Play button is pressed, there will be a camera movement with a small cinematic animation that triggers the beginning of the game. Possession of our character happens right after Myvari starts her idle animation after the cinematic animation finishes from the Play button press. This system gives a feel that...