This chapter was quite meaty with information. Even though we only had three pieces of UI to go over, we needed to break it into all of these pieces to help you with your future projects. You will now also have a strong sense of how other game developers design their UI for their games. During Chapter 12, Final Touches, we will be going over the clean-up of it and how polishing the UI makes a difference to the player’s experience. In the next chapter, we will go over visual effects and some particle systems.