Book Image

Unity 3D Game Development

By : Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel
Book Image

Unity 3D Game Development

By: Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Overview of this book

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. Within Unity 3D Game Development, you will learn to: Design and build 3D characters and game environments Think about the users’ interactions with your game Develop an interface and apply visual effects to add an emotional connection to your world Gain a solid foundation of sound design, animations, and lighting Build, test, and add final touches The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
Table of Contents (16 chapters)
14
Other Books You May Enjoy
15
Index

Shader Graph

Shader Graph is a visual scripting tool designed to allow artist-driven shader creation. Shaders are scripts that inform the graphics pipeline how to render materials. A material is an instance of a shader with parameters set for a certain mesh inside of a GameObject. A simple example of this could be leather. If you think of leather, you could probably think about many different types of leather. What color is it? Is it shiny? Does it have a unique texture? All of these options are parameters in the shader that can be set in the material to render the object properly.

In Unity, a shader is written in High-Level Shader Language (HLSL). Knowing how to properly write this code requires a detailed understanding of the graphics pipeline in your computer and can be a bit daunting to get going. The graphics pipeline is a complex conceptual model. Simplified, the computer goes through layers and stages to understand what 3D visual graphics are in a scene, then takes that...