When you think of visual effects in a video game, the first thing that pops into your head most likely is the trails of legendary weapons in ARPGs or the amazing explosions from intense first-person-shooter campaigns. Whatever popped into your head, there are systems that allow for these effects to happen. Particle Systems allow for the spawning of meshes with certain rules to create these effects. Two of them in Unity are Shuriken and VFX Graph.
This system is full of features to help spawn 3D meshes (structural collection of vertices, edges, and faces that define a 3D object). You can create fire embers, trails, explosions, smoke, and everything else to help sell the experience that has been defined. As you can see in Figure 9.26 there are a lot of options to go over. We will leave the explanation of this to the examples covered in Chapter 12, Finishing Touches when we create Shuriken-based effects.
Some high-level knowledge of Shuriken to...