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Book Overview & Buying
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Table Of Contents
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Feedback & Rating
Unity 3D Game Development
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The code bundle for the book is hosted on GitHub at https://github.com/PacktPublishing/Unity-3D-Game-Development. We also have other code bundles from our rich catalog of books and videos available at https://github.com/PacktPublishing/. Check them out!
We also provide a PDF file that has color images of the screenshots/diagrams used in this book. You can download it here: https://static.packt-cdn.com/downloads/9781801076142_ColorImages.pdf.
There are a number of text conventions used throughout this book.
CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. For example: “Mount the downloaded WebStorm-10*.dmg disk image file as another disk in your system.”
A block of code is set as follows:
void OnStartGameButtonPressed()
{
SetPlayerEnabled(true);
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
this.gameObject.SetActive(false);
}
Bold: Indicates a new term, an important word, or words that you see on the screen. For instance, words in menus or dialog boxes, also appear in the text like this. For example: “Select System info from the Administration panel.”
Warnings or important notes appear like this.
Tips and tricks appear like this.