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Game Development with Unity for .NET Developers

Game Development with Unity for .NET Developers

By : Jiadong Chen
4.9 (9)
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Game Development with Unity for .NET Developers

Game Development with Unity for .NET Developers

4.9 (9)
By: Jiadong Chen

Overview of this book

Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
Table of Contents (16 chapters)
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1
Part 1: Basic Unity Concepts
4
Part 2: Using C# Scripts to Work with Unity's Built-In Modules
9
Part 3: Advanced Scripting in Unity

Chapter 2: Scripting Concepts in Unity

In the previous chapter, we discussed scripting in Unity at a high level. In this chapter, we will introduce this topic in detail. We already know that Unity is internally written in C/C++, but it provides many C# APIs for game developers and allows us to implement game logic in C#. This means that not only can we write our own classes but also many built-in classes are available to us. So, before creating our own C# class, let's learn a bit about Unity's built-in classes first. The life cycle of Unity scripts is another important topic because we need to use different event functions provided by Unity to implement game logic. Then, we will introduce how to create a script in the Unity Editor and use it as a component.

We will cover the following key topics in this chapter:

  • Understanding the concepts of scripting in Unity
  • The life cycle of a script instance
  • Creating a script and using it as a component
  • Packages...
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Game Development with Unity for .NET Developers
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