Book Image

Mastering Roblox Coding

By : Mark Kiepe
Book Image

Mastering Roblox Coding

By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
1
Part 1: Start Programming with Roblox
5
Part 2: Programming Advanced Systems
12
Part 3: Creating Your Own Simulator Game

Introduction to data stores

When playing a game, you build progress. This progress can range in measure from the amount of in-game currency to the amount of furniture in a house, to a purchased car, or to anything else. For example, when a player completes certain tasks in your game, they may be rewarded with some coins. These coins are in-game currency, which can be used to unlock various items, such as upgrades or accessories for their avatar.

The average playtime for Roblox games is around 8-20 minutes, depending on the quality and genre of your game. This means that there is a significant chance that players will not finish your game in one run. The problem is that every time the player rejoins your game, their progress is back at zero. This is something we do not want. So, we need to find a way to save the progress that the players of our game make so that they can continue to expand on what they have previously done once they decide to play our game for a second time.

So...