Book Image

Mastering Roblox Coding

By : Mark Kiepe
Book Image

Mastering Roblox Coding

By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
1
Part 1: Start Programming with Roblox
5
Part 2: Programming Advanced Systems
12
Part 3: Creating Your Own Simulator Game

Exercise 8.1 – Building and testing data stores

We will create a DataManager module from scratch by following a few steps in this exercise. You can use the example DataManager that we made earlier in the chapter to help you. However, it is highly recommended that you try to mix whatever you have learned from the individual sections.

Once we have created our DataManager, we will create a server script that handles incoming requests to purchase tools. This way, we learn how to verify incoming requests from a client that is directly involved with the data stores.

Exercise

We will start by making our DataManager module. Follow these steps:

  1. Create a new ModuleScript inside of the ServerScriptService service and name it DataManager.
  2. Inside DataManager, create a table named DataManager at the top of the script and return this table at the bottom of the script.
  3. Declare a new variable named DataStore with the name PlayerData using the :GetDataStore() function...