Book Image

Mastering Roblox Coding

By : Mark Kiepe
Book Image

Mastering Roblox Coding

By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
Part 1: Start Programming with Roblox
Part 2: Programming Advanced Systems
Part 3: Creating Your Own Simulator Game

Exercise 8.2 – Simple obby

One of the most iconic types of Roblox game is obbies, short for obstacle courses. Throughout the years, they have increased a lot in quality. However, we will script a simple and iconic obby using data stores in this exercise.

In the previous exercise, we made a DataManager. In this exercise, we will focus on creating a game that uses the DataManager. There is a Fill In version of our simple obby with three stages. This Fill In version can be found on the GitHub page for this book:

Figure 8.3 – Our obby

As previously mentioned, our current obby only has three stages. This is not much. However, it is enough to understand the concept of an obby. Feel free to include additional stages.

Inside the ServerScriptService, you can find two scripts: our DataManager module and a script named KillParts. We will use the DataManager module to...