Book Image

Mastering Roblox Coding

By : Mark Kiepe
Book Image

Mastering Roblox Coding

By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
1
Part 1: Start Programming with Roblox
5
Part 2: Programming Advanced Systems
12
Part 3: Creating Your Own Simulator Game

Chapter 9: Monetizing Your Game

In this chapter, you will learn how to implement monetization features in your game. You will learn about different ways of monetizing your game, such as by implementing game passes, developer products, Premium Benefits, and third-party sales. In addition, you will learn how to use best practices when it comes to the previously named implementations. This way, your players can easily enjoy their purchased power-ups.

The following topics will be covered in this chapter:

  • Programming game passes
  • Implementing developer products
  • Giving Premium Benefits
  • Third-party sales
  • Exercise 9.1 – building a currency system

By the end of this chapter, you will know how to implement game passes in your game to give players a permanent power-up. Besides this, you will learn how to create temporary power-ups or how to let players purchase in-game currency by implementing developer products. In addition, you will learn how to make...