Book Image

Mastering Roblox Coding

By : Mark Kiepe
Book Image

Mastering Roblox Coding

By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
1
Part 1: Start Programming with Roblox
5
Part 2: Programming Advanced Systems
12
Part 3: Creating Your Own Simulator Game

Introduction to the game

Because we learned a lot about scripting in Luau throughout the previous chapters, we will create an entire game together in this chapter. Therefore, this chapter is divided into multiple sections. Each section creates a part of our game. However, before we can start creating this, we need to understand the game we will make.

In this chapter, we will create a simulator game. Simulators are a popular genre on Roblox. In essence, players collect some sort of currency in their backpacks. Then, they can sell this currency for in-game money. When they do this, they can purchase upgrades, pets, or even rebirth their character to restart the game with a money boost.

Now that we know what simulators are, let us look at the game we will make ourselves. Because this book is about programming, we will provide a great map that was uniquely made for this book. This map was made by Cole Tucker (1Coai):

Figure 10.1 – Our simulator map

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