Book Image

Mastering Roblox Coding

By : Mark Kiepe
Book Image

Mastering Roblox Coding

By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
Part 1: Start Programming with Roblox
Part 2: Programming Advanced Systems
Part 3: Creating Your Own Simulator Game

Exercise 1.3 – Understanding a script

In this exercise, we will insert a script into our game to understand what it does. This script will be given to you in this exercise. It is recommended that you look at this script and recreate it. Try not to copy and paste the script from the GitHub page for this book, as you will learn less by doing this.

Follow these steps:

  1. Open a new baseplate in Roblox Studio.
  2. Create a new script in ServerScriptService.
  3. Inside the previously made script, insert the following code:
    local spawnLocation = workspace.SpawnLocation
        spawnLocation.Position.X == 0
        spawnLocation.Position.Z == 0
        print("Spawn is in the center!")
        print("Spawn is not in the center.")
  4. Start playing the game. If you do not move SpawnLocation, a Spawn is in the center! message should appear.
  5. Next, move SpawnLocation by using the Move tool in the Home section. Did the message change?
Figure 1.5 – Moving SpawnLocation

Figure 1.5 – Moving SpawnLocation

  1. What happens when you place SpawnLocation in the center and change the height? Why does this happen?

The code used in this exercise can be found on the GitHub page for this book: