Book Image

Mastering Roblox Coding

By : Mark Kiepe
Book Image

Mastering Roblox Coding

By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
Part 1: Start Programming with Roblox
Part 2: Programming Advanced Systems
Part 3: Creating Your Own Simulator Game

Using modules

So far, we have learned a lot about programming. First, we learned that programming is all about data. Then, we learned about many ways to optimize our code, such as using variables, conditionals, functions, tables, and even loops. All of these ensure we can write our code more efficiently without copying the same thing repeatedly.

There is one small optimization left for us to cover. The items we previously listed are all optimizations within the same script. Sometimes, we want systems to use another system. So, how do we transfer one particular script’s data to another script?

In the following sections, we will learn how to use modules. Modules are their own “script” but can be required in another script. This way, things that the module knows can be used in your other script. What you just read probably sounds complex, so let us continue our student system to explain all of this in more detail.

Creating a module script

First, we need...