Book Image

Mastering Roblox Coding

By : Mark Kiepe
Book Image

Mastering Roblox Coding

By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
1
Part 1: Start Programming with Roblox
5
Part 2: Programming Advanced Systems
12
Part 3: Creating Your Own Simulator Game

Exercise 2.1 – simple elevator

In this exercise, we will create a simple elevator to enable us to practice more with loops. We will create a simple part that we will move upward. When players stand on this part, they will automatically go up, resulting in an elevator effect happening.

To create our elevator, follow these steps:

  1. Open Roblox Studio and create a new Baseplate.
  2. Create a new part in the Workspace named Elevator.
  3. Create a new script in ServerScriptService.
  4. Make a reference to the Elevator part in the Workspace.
  5. Create a loop that increases the height of the part by changing the Position property of the part. Once the loop is done, the part should be 100 studs higher. If the original position was {0, 0, 0}, then the new position should be {0, 100, 0}. The position should increase every second.

Tip for 5: If you cannot figure out which loop to use, read the Programming loops section again. Our elevator should increase its height by...