Book Image

Mastering Roblox Coding

By : Mark Kiepe
Book Image

Mastering Roblox Coding

By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
1
Part 1: Start Programming with Roblox
5
Part 2: Programming Advanced Systems
12
Part 3: Creating Your Own Simulator Game

Summary

In this chapter, we learned there are functions on instances. A few common functions are :GetChildren() and :FindFirstChild(). Both of these events get the children of an instance. But there are way more functions. Previously, we also used the :GetService() function to get services such as Players. We learned that some of these functions are for all instances, while some are instance-specific.

Besides functions, we also learned that there are events. Once again, some events are found in almost every instance, and there are instance-specific events. Events allow us to write our code in a more optimized way. Instead of constantly checking for certain things to happen, we use events. When using events, our code only gets executed if something happens. Therefore, we learned that our code does not run without anything happening.

We have seen that there are not always events for everything we want to listen to. We learned that in those scenarios, we could look for properties...