Book Image

Mastering Roblox Coding

By : Mark Kiepe
Book Image

Mastering Roblox Coding

By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
Part 1: Start Programming with Roblox
Part 2: Programming Advanced Systems
Part 3: Creating Your Own Simulator Game

Understanding the client and server

In the previous chapters, we have repeatedly worked with Scripts and not with LocalScripts. What is the difference between the two and when do you use them? In this section, we will learn the answers to these questions. In addition, we will also learn what clients and servers are. On top of that, we will also look into the effect that LocalScripts have on the rest of the game. Finally, we will see how the changes made in LocalScripts do not replicate on the server.

Once we know this, we will learn how to communicate between the server and the client using RemoteEvents and RemoteFunctions. Because exploiters will try to gain access to the server, we will learn how to secure these RemoteEvents and RemoteFunctions. Besides this, we will learn some additional security tactics we can use to increase the security of our game. Finally, we will learn how to filter text that comes from users.

Introducing LocalScripts

As previously mentioned, we have...