Book Image

Mastering Roblox Coding

By : Mark Kiepe
Book Image

Mastering Roblox Coding

By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
Part 1: Start Programming with Roblox
Part 2: Programming Advanced Systems
Part 3: Creating Your Own Simulator Game

Using RemoteEvents and RemoteFunctions

In the previous sections of this chapter, we learned a lot about the client and the server. We also mentioned that sometimes the client and the server have to work together to achieve something. For instance, if a user wants to join a team, they have to use a Team Changer. In this Team Changer, they have to click on the button for the team they want to join.

The code for this team button is programmed on the client. However, the actual team change happens on the server. After all, we want the team change to be visible for all the players, not just one.

In the upcoming sections, we will make this system into reality. We will be using both the client and the server. We will learn how to use RemoteEvents and RemoteFunctions to communicate between the client and the server.

Setting up the GUI

In this chapter, we will not design and create the GUI ourselves. This has been done for us. The only thing we will do is implement the systems around...