Book Image

Mastering Roblox Coding

By : Mark Kiepe
Book Image

Mastering Roblox Coding

By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
1
Part 1: Start Programming with Roblox
5
Part 2: Programming Advanced Systems
12
Part 3: Creating Your Own Simulator Game

Summary

We started this chapter by understanding what the client and the server are. We learned that the client refers to devices, such as your PC, that connect to a server. For Roblox, a client can be a phone, tablet, desktop, laptop, and even an Xbox. Once either of these devices joins a Roblox game, they connect with a server from Roblox. Besides this, we learned that there are two types of scripts, Scripts and LocalScripts. The Scripts run on Roblox servers, whereas LocalScripts run on all the devices that are connected to the server.

We also learned about a system that Roblox built called FilteringEnabled. This prevented changes made by clients from happening on the server, and therefore, they do not happen for other clients either. This is one of the security implementations Roblox has made. It prevents exploiters from messing up our game. However, this also means that we strictly need to follow the rules of the client and the server. If we want to start an action from the...