Book Image

Mastering Roblox Coding

By : Mark Kiepe
Book Image

Mastering Roblox Coding

By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
1
Part 1: Start Programming with Roblox
5
Part 2: Programming Advanced Systems
12
Part 3: Creating Your Own Simulator Game

Understanding and using StreamingEnabled

When your game starts growing in map size, we face a problem. Your game might start lagging, the loading times for players might take way longer, and lower-end devices might even crash. Of course, we want as many players in our game as possible. But no one will play a game that keeps crashing, takes too long to load, or just lags overall. All three of these problems can be fixed by using something called StreamingEnabled.

So, what is StreamingEnabled exactly? And how does it ensure our players have less lag? Typically, when you join a game, the entire map gets loaded. However, with StreamingEnabled, that is not the case. As a matter of fact, even after you have been playing for a while, there is still a chance that some part of the map will not have been loaded. This is because StreamingEnabled only loads a section of the map near you. In this scenario, the parts of the map that you are not interacting with are just simply not there.

Over...