Book Image

Mastering Roblox Coding

By : Mark Kiepe
Book Image

Mastering Roblox Coding

By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
1
Part 1: Start Programming with Roblox
5
Part 2: Programming Advanced Systems
12
Part 3: Creating Your Own Simulator Game

Chapter 6: Creating User Interfaces for All Devices

In this chapter, we will learn everything about graphical user interfaces (GUIs). We will learn about the different types of GUIs, what makes them different, and what they are generally used for. Besides this, we will learn how to properly build GUIs and scale them for all devices on Roblox. Then, we will learn how to use the emulator built into Roblox Studio to test the user interface (UI) of our game on different devices with different resolutions. Finally, we will also learn about the small things we need to keep in mind when creating our GUIs, such as color blindness and the navigation of our GUIs.

The following topics will be covered in this chapter:

  • Creating GUIs
  • Testing GUIs
  • Small UI improvements
  • Exercise 6.1—Creating a shop GUI

By the end of this chapter, you will know how to properly build GUIs for your game that scale on multiple devices. In addition, you will learn about all of the major...