Book Image

Mastering Roblox Coding

By : Mark Kiepe
Book Image

Mastering Roblox Coding

By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
Part 1: Start Programming with Roblox
Part 2: Programming Advanced Systems
Part 3: Creating Your Own Simulator Game

Exercise 6.1 – Creating a shop GUI

In this exercise, we will be creating a GUI that will allow users to purchase Game Passes in our game. Please remember that we will just be creating the GUI; we will not sell Game Passes. In Chapter 9, Monetizing Your Game, we will learn how to do this.

In the following screenshot, we see an example result for this exercise. Feel free to follow the steps or recreate this GUI on your own by looking at the example:

Figure 6.18 – Example result for this exercise

As mentioned, the GUI shown in Figure 6.18 is an example solution. You can mix up things if you prefer another style. Throughout the exercise, no properties will be given. You have to decide for yourself what the value of certain properties will be. Sometimes, there will be a hint toward you picking a certain property; in this case, it is recommended you do this. As for Sizes, Positions, and AnchorPoints properties, you will have to pick something that...