Book Image

Mastering Roblox Coding

By : Mark Kiepe
Book Image

Mastering Roblox Coding

By: Mark Kiepe

Overview of this book

Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.
Table of Contents (16 chapters)
1
Part 1: Start Programming with Roblox
5
Part 2: Programming Advanced Systems
12
Part 3: Creating Your Own Simulator Game

Chapter 7: Listening to User Input

In this chapter, you will learn many ways of listening to user input. We will start by looking at simple ways of listening to user input, such as by using ClickDetectors, ProximityPrompts, and Tools. Then, we will create simple systems to experiment with these ways of listening to user input. Once we understand these methods, we will move on to more complex ways of listening to user input. We call this advanced user input. We will learn how to listen to input from a keyboard and mouse. Besides this, we will learn to listen to input from various gamepads. Finally, we will learn how to use the ContextActionService to make these advanced user inputs easier.

The following topics will be covered in this chapter:

  • Working with ClickDetectors, ProximityPrompts, and tools
  • Implementing advanced user input
  • Choosing how to listen to user input
  • Exercise 7.1—Eating food

By the end of this chapter, you will know how to listen...