Chapter 7: Listening to User Input
In this chapter, you will learn many ways of listening to user input. We will start by looking at simple ways of listening to user input, such as by using ClickDetectors, ProximityPrompts, and Tools. Then, we will create simple systems to experiment with these ways of listening to user input. Once we understand these methods, we will move on to more complex ways of listening to user input. We call this advanced user input. We will learn how to listen to input from a keyboard and mouse. Besides this, we will learn to listen to input from various gamepads. Finally, we will learn how to use the ContextActionService to make these advanced user inputs easier.
The following topics will be covered in this chapter:
- Working with ClickDetectors, ProximityPrompts, and tools
- Implementing advanced user input
- Choosing how to listen to user input
- Exercise 7.1—Eating food
By the end of this chapter, you will know how to listen...