Book Image

Blender 3D Asset Creation for the Metaverse

By : Vinicius Machado Venâncio
Book Image

Blender 3D Asset Creation for the Metaverse

By: Vinicius Machado Venâncio

Overview of this book

If you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse. Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You’ll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you’ll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you’ll integrate the 3D model to work seamlessly across a myriad of programs and game engines. By the end of this book, you’ll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences.
Table of Contents (16 chapters)
1
Part 1: Inorganic Asset Modeling
7
Part 2: Organic Asset Modeling

Part 1: Inorganic Asset Modeling

In this part, we’ll go over the process used by most people when creating inorganic assets, also known as poly modeling. We’ll cover each part in depth and make an asset using the techniques showcased from scratch that will be suitable for most uses, such as still renders, animations, and games.

This part has the following chapters:

  • Chapter 1, Modeling the 3D Asset
  • Chapter 2, Optimizing Your Asset for Better Rendering Performance
  • Chapter 3, UV Unwrapping Your 3D Asset
  • Chapter 4, Texturing Your 3D Asset Using PBR and Procedural Textures
  • Chapter 5, Texture Painting and Using Real-Life Images as Textures