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  • Book Overview & Buying Game Development with Blender and Godot
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Game Development with Blender and Godot

Game Development with Blender and Godot

By : Kumsal Obuz
4.9 (8)
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Game Development with Blender and Godot

Game Development with Blender and Godot

4.9 (8)
By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
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1
Part 1: 3D Assets with Blender
7
Part 2: Asset Management
11
Part 3: Clara’s Fortune – An Adventure Game

Learning about different sound formats

Sound files come in different formats, just like graphics files can come in different formats including JPG, GIF, PNG, and others. The industry, and sometimes the consumers, define the fate of these formats. Let’s place the consumers in the right context here. Occasionally, the specifications laid out by the creator of a file format are not welcome by the people who are using this very format to produce the work. Then, the work is created but not accepted by the platforms that would disperse such content due to technical reasons. It’s almost like a tug of war where the inconvenience or the cost of maintaining a file type outweighs the benefits and the ease of use. At these times, we tend to hear about newer formats, hence there being a multitude of file formats out there.

Most of the time, this kind of technical layer is not visible to an end user, especially if they are only perusing the content, such as listening to music on...

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Programming languages
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Game Development with Blender and Godot
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