Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
Part 1: 3D Assets with Blender
Part 2: Asset Management
Part 3: Clara’s Fortune – An Adventure Game


We started this chapter by presenting different types of files that Godot uses for playing sound. Knowing the differences among these formats, when you work with composers, you can emphasize in which format you want your sound files to be delivered. Chances are they might ask you about this, and they might even deliver in all three possible formats.

Next, we discussed a few cases where looping a sound file might be a good idea. To facilitate this, we investigated the options presented in the Import panel. However, the decision to loop or not is still something you’ll have to decide.

Finally, to put our theoretical knowledge to use, we created two scenes that could play the sample files. In the first case, we attached a sound file to an audio streamer and let it play automatically. For the second case, we wrote a very simple script that let you start and stop the sound to mimic an enemy character’s behavior, hence the sound effect it may make.

So far,...