Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
Part 1: 3D Assets with Blender
Part 2: Asset Management
Part 3: Clara’s Fortune – An Adventure Game

Creating the cave

For the first level in Clara’s adventures, we thought of a small place so that you don’t get overwhelmed with building a large layout. Figure 9.1 should help you visualize what we are building. This is a Blender render we’ll try to recreate in Godot:

Figure 9.1 – We’ll be building this small level for Clara to discover

Our world will consist of a dock inside a cave that has access to the sea. When Clara anchors her boat, she sees inside the cave. There isn’t much light to begin with, but as little as she can see, the dock leads to a pier with laid stone. She can also see that there are a bunch of boxes, barrels, and pots distributed here and there. Though the sconces on the walls will start unlit when the game runs, as shown in Figure 9.1, you can see that all the sconces on the walls are lit. This is because we want to show you a later stage in the game so that you can see what we are aiming for....