Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
Part 1: 3D Assets with Blender
Part 2: Asset Management
Part 3: Clara’s Fortune – An Adventure Game

Wrapping in a panel

So far, we have created a button and styled it. However, it would be nice if it served some purpose, especially since we gave it a meaningful label. We’ll write some code so that this button can close a panel near the end of the Filling the panel with more control nodes section. Before we get to that point, though, we need the panel.

As we are introducing more UI nodes, let’s remember why we are doing this within the game’s context. Clara’s uncle had left a note. We’ll simulate that note with a combination of UI nodes in Godot so that it looks as follows:

Figure 11.3 – Clara’s note

We’ve already taken care of the button, but it is currently sitting in the middle of nowhere. We’ll wrap it in a Panel node in this section after we give a short disclaimer.

A Panel node is just another Control node in Godot that usually holds other components. There is a similarly named node...