Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
Part 1: 3D Assets with Blender
Part 2: Asset Management
Part 3: Clara’s Fortune – An Adventure Game

Understanding the camera system

In Chapter 4, Adjusting Cameras and Lights, we briefly touched on the concept of a camera in Blender. We learned that we couldn’t render a scene without one. Although we took a render in the end by introducing a camera, we never talked about the different settings a camera can have. That was done intentionally because the know-how we would attain in Blender would not directly transfer to Godot. Fortunately, now is the right time to study in detail what a camera can do for enhancing the gameplay experience.

Not only are we going to get to know how to set up a camera that suits our game, but we are also going to discover different types of cameras Godot has in its inventory. As usual, or as it is something you might hear as a joke on internet forums and memes, there must be a node for this type of thing in Godot.

Yes, there is. In fact, there are four camera nodes, as outlined here:

  • Camera: This is the core class that serves as the...