Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
Part 1: 3D Assets with Blender
Part 2: Asset Management
Part 3: Clara’s Fortune – An Adventure Game

Further reading

As promised, we want to share with you a few words on the artistic aspects of sound management. Sometimes, a piece of music will have a high tempo. It means it’ll have a higher value of beats per minute (BPM). Depending on the game or the level you are building, you might want to select or create your music with the most appropriate BPM value to convey the best emotions.

There are also situations where gameplay will ask for a mix between a higher and lower tempo. This is common in role-playing or action games where players would like to feel they are under tension when they get involved in a sticky situation. For example, it would absolutely break the immersion if your burly, gun-toting player character is hiding behind a cover under heavy enemy fire when classic or chillout music is playing in the background. Likewise, when all is supposed to look calm between two action zones, if the game is playing a piece of high-tempo music, you will needlessly stress...