Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
Part 1: 3D Assets with Blender
Part 2: Asset Management
Part 3: Clara’s Fortune – An Adventure Game

Exporting your game

So, you have a game. What now? You can keep running the game in the editor, as you’ve been doing all along. At some point, though, you’ll most likely want to show it to your friends and family or even deploy it somewhere public for everybody to look at it. This section will teach you how to export your game so that you can share your creation with the rest of the world.

Although we’ll only cover how to do it for Windows, Godot Engine is also capable of exporting your game to the following platforms:

  • Android
  • iOS
  • HTML
  • Linux
  • macOS
  • Universal Windows Platform (UWP)

Although exporting is usually a simple process, it would be wise to check the documentation since updates that platforms receive sometimes change the steps you must take. You can find the most comprehensive list of instructions here:

What about consoles?

Consoles are not part of the aforementioned...