Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
Part 1: 3D Assets with Blender
Part 2: Asset Management
Part 3: Clara’s Fortune – An Adventure Game


As we are concluding our book in this chapter, your game project is also coming to an end. Hence, we opened it by showing you the necessary steps for exporting your game. Even though it might seem like you’d tackle this phase once your game is built, as was mentioned in the Iterative creation process section, it might be wise to export your game often and share it with others for frequent feedback.

The rest of the chapter was dedicated to discussing different approaches you can take in your game development efforts, best practices, general guidelines, and—finally—getting to know different genres you can target.

You’ve come a long way in your game development journey. It started with Blender in the first five chapters and continued with a few transitional chapters until you fully switched to building a game with Godot Engine. Hopefully, you now have a much better opinion about how things work in both applications. Also, if you have some prior...