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  • Book Overview & Buying Game Development with Blender and Godot
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Game Development with Blender and Godot

Game Development with Blender and Godot

By : Kumsal Obuz
4.9 (8)
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Game Development with Blender and Godot

Game Development with Blender and Godot

4.9 (8)
By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
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1
Part 1: 3D Assets with Blender
7
Part 2: Asset Management
11
Part 3: Clara’s Fortune – An Adventure Game

Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

Symbols

3D model

about 4

parts 5

9-slice scaling

about 205

reference link 205

A

Action Editor 97

actions

blending 254

playing, for player 253, 254

Adjustments feature

properties 195

Ambient Occlusion (AO)

about 72-74

properties 193

AnimationPlayer component 79

AnimationPlayer node 130

animations

actions, separating 131-133

AnimationPlayer node 130

blending 254

building 78

building, in Blender 79

building, in Godot 274

building, in Godot Engine 79

creating 83

creating, for Godot 98

importing 128, 129

MeshInstance node 130

Skeleton node 130

triggering 249-251

Area light

about 66

properties 69

armature 83

audio

gameplay experience, increasing 145

playing, in Godot 142

audio...

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Game Development with Blender and Godot
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