Book Image

Game Development with Blender and Godot

By : Kumsal Obuz
Book Image

Game Development with Blender and Godot

By: Kumsal Obuz

Overview of this book

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
Table of Contents (20 chapters)
1
Part 1: 3D Assets with Blender
7
Part 2: Asset Management
11
Part 3: Clara’s Fortune – An Adventure Game

Summary

In this chapter, you learned about the benefits of low-poly modeling. Then, you created a wooden barrel from a primitive cylinder and incorporated modifiers. Although textures may give a more realistic look to your models, you also know you can do without them.

As an exercise, feel free to create a potion bottle. You can start with a cylinder, just like you did for the barrel. The loop cuts and the scaling down values will be different to give it a conical shape. This is your chance to practice modifiers. A finished potion bottle is waiting for you in this book’s GitHub repository if you want to see a finished example and compare yours.

Several shortcuts are commonly used by many professionals during the modeling process. Here is a list you’ve used so far:

  • Shift + A: Add an object
  • Tab: Switch between Edit Mode and Object Mode
  • Ctrl + R: Introduce loop cuts
  • Ctrl + J: Join
  • S: Scale
  • P: Separate

In the next chapter, you’ll learn how to apply materials to your models so that parts of your model can still have a different look and feel without textures.